


These weapons are dumbfire and target a location and will travel to that location, instead of targeting a ship directly, allowing fast ships to out-run their fire. However, they can also be shot down by some countermeasure weapons. They tend to be extremely long range and highly accurate. Missiles: Missiles do Penetrative damage.Helping rid the galaxy of pesky pirates, now updated with further. These weapons are well-rounded but generally have low accuracy and are vulnerable to ships that have high evasion. A special thanks to the following CMDRs for their recent Ship Build Submissions. Ballistic: These weapon types do Ballistic damage and are often fast firing, medium range weapons with good damage per second.As you level up you’ll encounter stronger versions of these weapons as well as unlock access to new powerful weapon types, like Unmanned Aerial Vehicles and Torpedos. Once your Outpost level 2 starts to research, you’ll want to begin collecting resources to start upgrading some weapons. These four ships are going to be the staple of Captains who are just starting out.īelow is a list of things you’ll want to start working on immediately. When starting out, you’ll have access to the most basic ships and basic weapon types. Once you’ve claimed the resources you’ll need to haul them back to your base, and from there you can use them to repair your fleets, research new and improved technology, and build new buildings and ships. Remember, the higher level the salvage the more heavily guarded it will be. If you’re just starting out, you’ll want to focus your attacks on low level, lightly guarded Draconian Cargo Fleets.
